hypergame

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English[edit]

Etymology[edit]

hyper- +‎ game

Noun[edit]

hypergame (plural hypergames)

  1. (game theory) A game that is played by a player based on their own knowledge of game states and their perception of other players' knowledge of game states.
    • 1983, Raymond Smullyan, Five Thousand B.C. and Other Philosophical Fantasies:
      Now, the first move of hypergame is to state which normal game is to be played. For example, if you and I were playing hypergame and I had the first move, I might say, “Let's play chess.”
    • 2009, Keith William Hipel, Conflict Resolution - Volume II, page 169:
      Using this approach, hypergame analysis has been applied to business, water resources, and military conflicts.
    • 2013, Hessam S. Sarjoughian, Francois E. Cellier, Discrete Event Modeling and Simulation Technologies:
      In a hypergame situation each player behaves as an autonomous agent who makes a decision based on his own "internal model" that describes individually and independently the complex situation where he is involved.
    • 2021, Charles A. Kamhoua, Christopher D. Kiekintveld, Fei Fang, Game Theory and Machine Learning for Cyber Security, page 102:
      A hypergame models the situation where different players perceive their interaction with other players differently and consequently play different games in their own minds depending on their perception.