Citations:god hand

From Wiktionary, the free dictionary
Jump to navigation Jump to search

English citations of god hand and God hand

Noun: "(collectible card games) a hand which is especially suited to the player's needs; an ideal hand"[edit]

1997 1998 1999
ME « 15th c. 16th c. 17th c. 18th c. 19th c. 20th c. 21st c.
  • 1997 March 2, Michael Card, “[PTQ Report] Vancouver, BC, Canada”, in rec.games.trading-cards.magic.strategy[1] (Usenet):
    My hand is a god hand, and he only has one land.
  • 1998 July 30, Dylan Chan, “Sydney Rath Cycle Tournament Report”, in rec.games.trading-cards.magic.strategy[2] (Usenet):
    I keep it as you do but Warton gets another god hand with second turn survival (making my living deaths shitto) and a third turn recurring nightmare.
  • 1998 August 29, Michael Medinger, “Tourney Report”, in rec.games.trading-cards.magic.strategy[3] (Usenet):
    Game Three: Pissed off at myself for doing a bad job of building my sideboard, I start the game with the following hand...Forest, Mountain, Elf, Stone Rain, Stone Rain, Winter's Grasp, Winter's Grasp, Incinerate. This is a god hand...I keep her down to one land, and she never plays anything bigger than a Soul Warden (which I Incinerate).
  • 1998 December 10, Stewart L. Potter, “Re: how to fix magic”, in rec.games.trading-cards.magic.strategy[4] (Usenet):
    With Hatred a second turn kill (with a god hand) is still possible if both player[sic] start the game with 100 life.
  • 1999 January 19, daoist [username], “Re: deadly combo at turn one”, in rec.games.trading-cards.magic.strategy[5] (Usenet):
    So, when I draw that god hand, I'll go buy the winning lottery ticket, and be struck by lightning, a plane crash and a motorcycle accident within 5 minutes, right? :)
  • 1999 April 15, Nate Finch, “Re: Stasis in T2”, in rec.games.trading-cards.magic.strategy[6] (Usenet):
    Too long is often the first 4-5 turns. I can't see you getting the lock that fast without a god hand.
  • 1999 June 2, Dave Meeson, “Re: UD Combo [includes decklist]”, in rec.games.trading-cards.magic.strategy[7] (Usenet):
    I can't imagine that this is popular locally for the original poster, since you either have to have a God hand to pull it off and make it work, or have to be playing against a deck that can't survive on less than four mana.