Cohen-Sutherland algorithm

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English[edit]

Etymology[edit]

The algorithm was developed in 1967 during flight simulator work by Danny Cohen and Ivan Sutherland.

Proper noun[edit]

Cohen-Sutherland algorithm

  1. (computer graphics) An algorithm used for line clipping. It divides a two-dimensional space into nine regions (or a three-dimensional space into 27 regions), and then efficiently determines the lines and portions of lines that are visible in the central region, or viewport.

See also[edit]