MMORPGer

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English[edit]

Etymology[edit]

From MMORPG +‎ -er.

Noun[edit]

MMORPGer (plural MMORPGers)

  1. One who plays MMORPGs.
    • 2007, Choice, American Library Association, page 826:
      The author immersed herself in the game and the online gaming culture; in doing so she discovered who these MMORPGers really are, and in these pages she destroys many stereotypes about the gamers.
    • 2009, Carrie Tucker, I Love Geeks: The Official Handbook, Adams Media, →ISBN:
      I also know hard-core MMORPGers who tell me, “Do not ever get into WoW. It’s why I don’t have a girlfriend— or a life.”
    • 2010, Kate Stevens, Freak Nation: A Field Guide to 101 of the Most Odd, Extreme, and Outrageous American Subcultures, Adams Media, →ISBN:
      To the MMORPGer, the single-player video game in which you blow up pixilated alien spacecraft is not only antiquated but dull as dishwater because you're all alone and nothing more than the muzzle of a laser gun. [] MMORPGers will play one of their games for years, without ever reaching an “end” or “winning,” because it's about more than winning or reaching a high score.
    • 2010, Esther Yoder Strahan, Wallace E. Dixon, Jr., J. Burton Banks, Parenting with Reason: Evidence-Based Approaches to Parenting Dilemmas, Routledge, →ISBN:
      But as a scientist, who is also a parent, an avid television watcher, and an MMORPG-er, I cannot in good conscience issue an across-the-board dictum that children should avoid television and gaming altogether.
    • 2017, Yongjun Zhang, Yamikani Ndasauka, Juan Hou, Jiawen Chen, Li zhuang Yang, Ying Wang, Long Han, Junjie Bu, Peng Zhang, Yifeng Zhou, Xiaochu Zhang, “Cue-induced Behavioral and Neural Changes among Excessive Internet Gamers and Possible Application of Cue Exposure Therapy to Internet Gaming Disorder”, in Xiaochu Zhang, Zhiling Zou, Andreas J. Fallgatter, editors, Beyond Reward: Insights from Love and Addiction, Frontiers Media, →ISBN, page 43:
      The first study, by Metcalf and Pammer (2011), used a modified Stroop task to investigate the existence of attentional bias for gaming-related words in excessive Massively Multiplayer Online Role-Playing Gamers (MMORPGers). [] Results showed that excessive MMORPGers had attentional bias toward negative and MMORPG words.
    • 2018, Carly Finseth, Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games (Studies in Gaming), Jefferson, N.C.: McFarland & Company, →ISBN, page 12:
      Regardless of how you do or don’t play games—whether you are an MMORPGer, a console gamer, a D&Der, a Settlers of Catan enthusiast, or someone who has never gamed before but who is perhaps curious about gaming or instructional design—I hope that in reading this book you will find a lens that will be useful to you in your own life, whether for teaching, writing, learnining, training, game development, or simply the enjoyment of games.