frame-perfect

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English[edit]

Alternative forms[edit]

Adjective[edit]

frame-perfect (not comparable)

  1. (speedrunning) Of an input, trick etc.: performed accurate to the duration of a single frame.
    • 2018 December, Matt Knutson, “Backtrack, pause, rewind, reset: Queering chrononormativity in gaming”, in Game Studies[1], volume 18, number 3, →ISSN, pages 1–15:
      Immediate decision-making, twitch reactions, tight timings, microtemporal awareness and frame-perfect [4] performance characterize competitive play behaviors in fighting games, first-person shooters, MOBAs and real time strategy games.
    • 2019, James Newman, “Wrong Warping, Sequence Breaking, and Running through Code Systemic Contiguity and Narrative Architecture in The Legend of Zelda: Ocarina of Time Any% Speedrun”, in Journal of the Japanese Association for Digital Humanities[2], volume 4, number 1, Japanese Association for Digital Humanities, →DOI, →ISSN, pages 7–36:
      It also requires frame-perfect precision in execution, with particular inputs having to coincide with in-game timers and triggers.
    • 2021 May 20, Stephen Mumford, A Philosopher Looks at Sport (A Philosopher Looks At)‎[3], Cambridge University Press, →ISBN, →LCCN, page 60:
      Moment #37 is famous in Street Fighter 2, for instance, because its execution required virtually frame-perfect inputs, which very few players had the dexterity to perform. Another norm is that the sport be regimented and codified.

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