megahex

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English[edit]

A seven-hex megahex

Alternative forms[edit]

Etymology[edit]

mega- +‎ hex, the contracted form of hexagon.

Pronunciation[edit]

Noun[edit]

megahex (plural megahexes)

  1. (war game) A regular, quasi-circular polygon made up of multiple hexagons used to indicate a different scale, range, or area of effect on a hexagonal grid. Commonly used on maps for some tabletop war games and roleplaying games.
    • 1979 December, Brad McMilliam, “Some Spells for the Very Smart Sorcerer”, in The Dragon, number 32, page 18:
      All creatures within five megahexes of the wizard will be thrown to the ground, and take one hit damage from cuts, bruises, and contusions.
    • 1980 September-October, Paul King, “Cityfight”, in Phoenix, number 27, pages 7–10:
      To avert this, hexes are grouped into 'sevens' to give large "megahexes", a unit can search it's [sic] own "megahex" or up to two "megahexes" away.
    • 1989 September, Matthew J. Costello, “Neat Stuff”, in Isaac Asimov's Science Fiction[1], volume 13, number 9, page 183:
      If a Walker (fire power 6) shoots at a Rebel Trooper (Armor 2) one megahex away, the Imperial baddie has to roll 6 dice (for the firepower) minus 1 (for the one hex range).
  2. (rare) An irregular grouping of hexagons indicating a single area on hexagon-based game map.
    • 2018 April-May, Ty Bomba, “The Luzon Campaign, 1945”, in World at War[2], number 59, page R1:
      There's one irregular and over-sized "mega hex" on the map: the "Shobu Group Base Area" in west-central Luzon.